![]() ![]() ![]() Speaking of which, Monster Monpiece's obvious titillation does extend beyond visual expectancy through the use of the 'First Crush Rub' mode. All this adds up to a surprising amount of strategy to the game, and with Online Play and Free Play allowing for battling previous opponents again it might not be just the fan service that keeps interest. Each card has a Mana Point requirement that increases by three each round but can be affected by monster abilities, allowing for more balanced play and avoiding the scenario of one player just using the strongest possible cards. These are the basics, but the game gradually introduces more variants, such as fusing one type of monster to another or creating a chain of similarly-coloured cards placed one after another, or taking advantage of a monster's special ability. Each card has Hit Points, Attack Points, and depending on the occupation of the individual card (ranging from simple Warriors, Archers that can attack from further away, Healers that aid the friendly card in front of them, and Spellcasters that can boost a friendly's striking power), Magic Points. Defending is only possible from the opposing player by placing their own cards in the way, and when two meet they battle. Each player has a three-by-three portion of the field to place their own cards on with a neutral zone in-between, and at the end of each turn, previously played cards will move one square forward towards the foe's base, attacking should they reach it, with the goal of reducing the points from three to zero. Deceptively simple-looking, thanks to a basic seven-by-three square grid structure for the field, this system takes the concept of Tower Defence and runs with it. The core of the game's structure, the Card Game itself, is an interesting beast. This narrative flows at a steady pace via a sub-linear world map and throws up a curveball every now and then to keep the player invested. When one of her friends is corrupted by a mysterious enemy, and thus uses her monsters for nefarious purposes, May and a small accompanying entourage must journey across the realms to stop this new foe. Taking place on the planet of Yafanir, the player is put into the shoes of May, a student of the Academy of Kunaguvu that teaches humans to peacefully co-exist with Monster Girls - creatures that can be befriended and sealed within special cards. Although the fan service ratio across the board is unashamedly high, the core plot has little reliance on it from a lore perspective. For instance, within five minutes of starting the story up it teaches the basics of the Card Game system and shows the complete omission of the male gender with both card monsters and main human characters. Monster Monpiece wastes little time in establishing its game mechanics and audience intentions.
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